Portfolio

As a game writer, I enjoy crafting nonlinear narratives with personal stories in otherworldly settings, and as a narrative designer, I love collaborating with other teams to give games vibrance through internal consistency.

Check out the different categories for some samples!

Games and Prototypes

Nechronos:
Twine
Sci-Fi Adventure

Looking for Trouble: Unreal First Person Shooter

Thief Go!:
Unreal Cinematic Sequence

Monster Boxxle:
GameMaker Studio 2 Puzzle Game

DeadSpace:
GameMaker Studio 2 Narrative Thriller

Nechronos:

Break the Loop, 

Save the World

A Twine branching narrative adventure. Mechanics include navigating intertwining choice-based narratives for several characters, managing personality statistics, and building relationships to open up new paths.


Play as three students—an engineer, a fighter, and a pilot—all podmates striving to pass their Fighterport final exams in the cyber war-torn future. Make decisions to determine their personalities and relationships, and experience the consequences as they fight for their lives against time itself.

Currently in development!

Interact with the world as you uncover the mystery of the time loop

Delve into the pasts of three ambitious characters on the most important day of their lives

Build relationships, steer personalities, and reshape the present to your needs if you want a shot living the future

Looking for Trouble

An Unreal first person shooter! Vertical slice developed as part of a group project for my Certificate in Game Design and Development.

Some time in the distant future, a scrap looter arrives at an abandoned space station. Instead of some easy loot, its lone crew member finds endless corridors infested with murderous aliens, driven mad by the vast emptiness of space they were marooned in. If the looter wants to survive, they must defeat the hoards guarding the station's power generator. Only then can they restore the station's power, getting them one step closer to escaping from the station with their life.

Credits: Narrative Design, Asset Design/Creation for common enemies

Thief GO!

An Unreal cinematic for a theoretical game about loot-and-running a castle. Developed for my Certificate in Game Design and Development.

Credits: Thief Mesh/Animations, Sequence Mapping, Environmental Design

ThirdPersonExampleMap.mov

Monster Boxxle

A GameMaker Studio 2 puzzle game. Prototype developed for my Certificate in Game Design and Development. Defeat the monster of each level by covering their eyes in as few moves as possible!

Dead Space: 

A Nechronos Prototype

A GameMaker Studio 2 branching narrative adventure. Prototype developed for my Certificate in Game Design and Development. I named it during a moment of mental abstraction, but liked the menu screen design too much to change it.

Play as a young engineer in a war-torn future! Help her test fly her first invention in the fight against the Cyborg Incursion, and maybe even pass her final exams.